State Machine Diagrams
A State Machine Diagram in Modeldraw is a behavioral diagram that describes the different states an object can be in and how that object transitions from state to state in response to events. It's particularly useful for modeling the lifecycle of an object or the behavior of a system with distinct operational modes.
With State Machine Diagrams in Modeldraw, you can:
Visualize the various states of an object or system
Illustrate how an object changes states in response to events
Model complex behaviors and workflows
Represent the lifecycle of an entity from creation to termination
Show conditions that trigger state transitions
Describe actions that occur upon entering or exiting a state
Model hierarchical and concurrent behaviors using advanced features
Key Components
A state machine diagram in Modeldraw consists of several key components:
State
Transition
Initial State
Final State
State
Represents a condition or situation in the life of an object during which it satisfies some condition, performs some activity, or waits for an event. Drawn as a rectangle with rounded corners.
Transition
Shows a change from one state to another. Represented by an arrow between states. Can include events, guards, and actions
Initial State
Indicates the starting point of the state machine. Represented by a filled black circle.
Final State
Denotes the end of the state machine. Drawn as a circle surrounding a smaller filled circle.
Advanced Features
Modeldraw offers several advanced features for state machine diagrams:
Superstate (Composite State)
Concurrent Boundary
History Pseudostate
Superstate
A state that contains nested states. Allows for hierarchical organization of states. Represented by a state shape containing other state shapes.
Concurrent Boundary
Defines regions of concurrent behavior within a superstate. Allows modeling of parallel activities. Drawn as areas separated by dashed lines within a superstate.
History Pseudostate
Indicates that the object can return to its most recent sub-state. Useful for modeling systems that need to remember their last active state. Represented by a circle containing an 'H' (shallow history) or 'H*' (deep history).
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