Modeldraw
  • Welcome to Modeldraw
  • Getting Started
    • Quickstart Guide
  • FAQ
  • UML Designer
    • Common Elements
      • Comment
      • Comment Link
      • Dependency
      • Realization
      • Frame
    • Class Diagrams
      • Class
      • Association
      • Generalization
      • Composition
      • Aggregation
      • Enumeration
      • Interface
      • Association Class Link
      • Ball (Interface Realization)
      • Socket (Required Interface)
    • Sequence Diagrams
      • Lifeline
      • Activation Bar
      • Synchronous Message
      • Asynchronous Message
      • Return Message
      • Found Message
      • Interaction Frame
    • Use Case Diagrams
      • Actor
      • Use Case
      • Association
      • System Boundary
      • Generalization
      • Include Relationship
      • Extend Relationship
    • State Machine Diagrams
      • State
      • Initial State
      • Final State
      • Transition
      • Superstate
      • Concurrent Boundary
      • History Pseudostate
      • History Transition
    • Package Diagrams
      • Package
    • Deployment Diagrams
      • Node
      • Communication Path
      • Deployed Artifact
      • Internet
    • Activity Diagrams
      • Initial Node
      • Activity Final
      • Action
      • Flow
      • Decision / Merge
      • Fork / Join
      • Partitions
      • Flow Final
      • Send Signal
      • Accept Signal
      • Time Signal
    • Component Diagrams
      • Component
      • Ball (Interface Realization)
      • Socket (Required Interface)
    • Communication Diagrams
      • Object
      • Link
  • Wireframes
    • Views
    • Layouts
    • Components
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  1. Wireframes

Components

Components in Modeldraw's wireframe design feature are reusable, composite parts of the user interface. They are building blocks composed of other wireframe elements such as panels, input fields, buttons, and more, allowing you to create complex, repeatable UI structures.

With Components in Modeldraw's wireframe designer, you can:

  • Create reusable, complex UI structures

  • Compose multiple wireframe elements into a single, cohesive unit

  • Ensure consistency across your wireframe by reusing Components

  • Easily update multiple instances of a UI pattern by modifying the Component

  • Streamline your wireframing process with pre-built, custom UI elements

PreviousLayouts

Last updated 7 months ago