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  1. UML Designer
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State

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Last updated 7 months ago

A State in a State Machine Diagram represents a condition or situation in the life of an object during which it satisfies some condition, performs some activity, or waits for an event. It is a fundamental element that describes the behavior of an object at a particular point in time.

With States in Modeldraw's State Machine Diagram, you can:

  • Represent distinct conditions or situations of an object or system

  • Define the behavior of an object while it is in a particular state

  • Specify entry and exit actions for a state

  • Model internal transitions that don't cause a state change

  • Create hierarchical state machines using nested states

  • Illustrate the overall structure and behavior of your system

Understanding State

A State in Modeldraw's State Machine Diagram tool is typically represented by a rectangle with rounded corners. The name of the state is written inside this shape. Key points to understand about States include:

  • Each state represents a distinct behavior or condition of the object.

  • An object remains in a state for a finite amount of time.

  • You can define actions that occur when entering or exiting a state.

  • States can have internal transitions that don't cause a state change.

  • Special states represent the start and end of the state machine.

Remember that State names should be descriptive and reflect the condition or behavior of the object in that state. Use clear, concise names that accurately represent the state of the system or object being modeled.

A State